Gamification vs Game Addiction
Gaming habits can be motivating in certain situations and to some extent, and can even have a positive effect on performance, but can also be a negative factor in certain situations. The article summarizes the role of gaming, game-based learning, and gEducation in education by contrasting the issue of game addiction, the probable causes of its development, and some of the symptoms of addiction. This draws attention to the fact that gamified learning is much more purposeful, active and educational for students, however, excessive game addiction can have disadvantages that can greatly impair a child's development, behavior and socialization.
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